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Market index, Games in 🇰🇷 South Korea

Did the whole category move, or did your app? Every morning we count the ratings each app in the top 100 free gained since yesterday, in this storefront, and add them up. New ratings follow downloads at a steady share, so their movement is the market's movement. The counts are Apple's, per storefront, nothing is estimated. First day of the window = 100.

Demand, 7 days

+252.0%

against the first day

New ratings yesterday

1,753

across 90 of the top 100 free

Window

3 days

grows one a morning, to 30

Games · South Korea, first day = 100

Categories in South Korea, change over 7 days

CategoryDemand, 7 daysNew ratings / day, top 100
Photo & Video+540.1%1,293
Business+456.3%178
Weather+380.3%24
Games+252.0%1,753
Travel+185.5%374
Sports+110.3%61
Social Networking-92.1%76
Finance-70.0%523
Food & Drink+64.5%798
News-64.2%43
Medical-62.6%74
Magazines & Newspapers-59.9%2
Entertainment+54.7%730
Books+50.1%9
Utilities-31.1%506
Education+25.1%593
Health & Fitness-23.2%375
Reference+19.3%37
Lifestyle+15.9%961
Productivity-11.5%2,511
Developer Tools+9.1%12
Music-7.8%496
Graphics & Design-7.0%67
All apps-4.3%5,541
Shopping+2.5%1,541
Navigation241

See who moved: today's movers in South Korea. Your own app against its category: follow it on My apps.

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